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🔲 Cellular Automata
Cave Generation, Conway, Emergence, Procedural Content
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81890
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Puzzle
Potential
jhyde.itch.io
·
14h
🏰
Dungeon Generation
Meta-Optimized Continual Adaptation for deep-sea exploration
habitat
design with
embodied
agent feedback loops
dev.to
·
1d
·
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DEV
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Grid-Based Movement
[2301.04104] Mastering
Diverse
Domains
through World Models
arxiv.org
·
14h
🌳
BSP Trees
Join My New
Movement
for the Post-AI World
lesswrong.com
·
3h
🌳
BSP Trees
An API for
deterministic
procedural
generation (same seed = same output)
goldenseed-api.vercel.app
·
6h
·
Discuss:
r/proceduralgeneration
🏰
Dungeon Generation
Why
Penguins
Don't Build
Nests
in Trees and Why That Matters for AI
erikzaadi.com
·
15h
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BSP Trees
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
1d
🌳
BSP Trees
Why “Context Lake”
Matters
For
Agentic
AI
forrester.com
·
2h
⚡
Algebraic Effects
From Prediction to
Compilation
: A Manifesto for
Intrinsically
Reliable AI
news.ycombinator.com
·
13h
·
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Hacker News
🧮
Functional Programming
The
Cognitive
Commons
nikbearbrown.substack.com
·
10h
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Substack
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BSP Trees
Autobiolocation
autobiolocation.is
·
1h
·
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Hacker News
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Functional Programming
Tutorial
on
Agentic
Engine
pori.vanangamudi.org
·
1h
·
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r/LocalLLaMA
🗺️
Pathfinding Algorithms
Cloning
a
90s
DOS Game with AI
dev.to
·
13h
·
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DEV
⚔
Roguelike
Eternal
Recurrences
3quarksdaily.com
·
9h
🏰
Dungeon Generation
Resolving
emergent transient
oscillations
in gene circuits with a growth-coupled model
science.org
·
2d
⚡
Algebraic Effects
When AI goes
haywire
: the case of the skyscraper and the slide
trombone
theconversation.com
·
8h
🗺️
Pathfinding Algorithms
A Trade
Wars
2002 inspired
pocket
game
jarv.org
·
5h
⬜
Grid-Based Movement
Main
Content ||
Math
∩ Programming
jeremykun.com
·
3h
🧮
Functional Programming
Emergence-as-Code
for
Self-Governing
Reliable Systems
arxiv.org
·
2d
🧮
Functional Programming
Grace
Hopper
's
Revenge
thefuriousopposites.com
·
15h
🧮
Functional Programming
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